ChronoVenture 0.1.2 Update Notes
This might be the last patch for the demo so I can work on the next major build.
Camera Panning
Screen crunch is a common criticism that this game received so camera panning has been implemented as a (default) option whenever the player moves.
Slowed Down Acceleration
The player’s acceleration has been halved so they won’t run too fast so quickly.
Reduced Knockback
The player’s knockback has been decreased to be less harsh whenever they take damage.
Revised Enemy Placement
Some enemy placements have been changed or removed to make the game less difficult.
Doubled Yarnbomb Capacity
The player can now carry and start off with 20 Yarnbombs instead of 10.
Switch Weapon Notification
If the player hasn’t switched weapons and they ran out of Yarnbombs, a text will appear above the ammo count to tell the player to switch weapons. The text will disappear once the player presses the “weapon switch” button. Please read the “README.txt” or check the keybindings on the Controls Menu if you don’t know which key/button opens up the weapon select menu.
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ChronoVenture
Platformer shooter with timewarping.
Status | In development |
Author | Duckilous |
Genre | Platformer, Shooter |
Tags | 2D, 8-Bit, Game Boy, GameMaker, Pixel Art, Retro, Side Scroller, Singleplayer, Time Travel |
Languages | English |
Accessibility | Configurable controls |
More posts
- ChronoVenture 0.1.3 Update NotesSep 06, 2021
- Devlog 2021/01: Alt Attack, Invisibility and PalettesFeb 03, 2021
- Devlog 2020/12: New Year, New ThingsJan 03, 2021
- Devlog 2020/11: Batting, Bombs and MenusNov 30, 2020
- Devlog 2020/10: New gimmicks, ability and enemiesNov 02, 2020
- Devlog 2020/09 (+ Postmortem)Oct 01, 2020
- ChronoVenture Demo Release + Update Notes for 0.1.1Sep 06, 2020
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